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		<title>Internet chess servers</title>
		<link>http://www.b4g4.com/internet-chess-servers.html</link>
		<comments>http://www.b4g4.com/internet-chess-servers.html#comments</comments>
		<pubDate>Thu, 06 May 2010 08:16:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Chess Games]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://b4g4.com/?p=5</guid>
		<description><![CDATA[The ability to play chess games on the Internet has been a popular feature of the new digital age among both long-time enthusiasts for one of the world&#8217;s most popular and respected games, and new converts to the love for chess games. Among games websites, websites which give to their users the opportunity of being [...]]]></description>
			<content:encoded><![CDATA[<p>The ability to play chess games on the Internet has been a popular feature of the new digital age among both long-time enthusiasts for one of the world&#8217;s most popular and respected games, and new converts to the love for chess games. Among games websites, websites which give to their users the opportunity of being able to conduct their chess games over the Internet have in a few cases experienced marked popularity and in the process attained the status of becoming a daily stop for Internet users. As with other kinds of games which can be found on the Internet, online services which offer chess games through Internet connections can offer a new array of features associated with games to players, such as the ability to pick from a larger pool of prospective opponents and thereby match their own abilities and experience in playing games to the skill level of their opponents. Since the early period of the Internet as a widely and commercially available service, placed on a basis of access widely spread through a technologically proficient and developed society, websites which offer prospective players the chance to conduct their chess games on the Internet have been online. This innovation of the digital age in regard to games was accomplished through the development and implementation of a feature of the technology available to Internet companies which are referred to commonly as Internet chess servers. </p>
<p>The development of Internet chess servers as a tool for achieving the interests which many people hold in regard to playing games through a digital medium can be traced back by the student of chess games to the period of the early nineteen seventies, at which time the PLATO system provided for the creation of a program which was referred to by its creators as &#8220;chess3.&#8221; Only a small number of people involved in playing games had any form of access to this kind of technology, as of yet the technology for providing the availability of online services was only its early form. At this point, the &#8220;chess2&#8243; program was only used by the people directly involved in creating it. The interest of people involved in developing games for the enjoyment of online users was revived by the expansion in the sophistication of the technology in the early nineteen nineties, at which point the capacity to be able to play chess games through a network of computers connected to each other came to seem newly practicable. Accordingly, in 1992 the Internet Chess Server was created and based in Carnegie Mellon University servers. Three years later, the growing popularity of commercially available games as were provided through the Internet led one of the creators of the initial form in which the Internet Chess Server had at first been offered on a non-profit basis to make it available through payment of a regular subscription. Today the Internet Chess Server provides for the chess games played by a wide range of users and has widespread user support.</p>
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		<title>Playing chess</title>
		<link>http://www.b4g4.com/playing-chess.html</link>
		<comments>http://www.b4g4.com/playing-chess.html#comments</comments>
		<pubDate>Thu, 06 May 2010 08:15:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Play Chess]]></category>
		<category><![CDATA[Chess]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[playing chess]]></category>

		<guid isPermaLink="false">http://b4g4.com/?p=11</guid>
		<description><![CDATA[Playing chess for many people is mostly an activity conducted for enjoyment and perhaps a degree of mental sharpening, but in the wide reach that it enjoys throughout world cultures, it also has the feature of being the subject for some large organizations which organize competitions for people to play chess, providing a highly practiced, [...]]]></description>
			<content:encoded><![CDATA[<p>Playing chess for many people is mostly an activity conducted for enjoyment and perhaps a degree of mental sharpening, but in the wide reach that it enjoys throughout world cultures, it also has the feature of being the subject for some large organizations which organize competitions for people to play chess, providing a highly practiced, professional element to the game which can thus serve to identify the players of whom it can be said that they are the best at playing chess in the world. Though many groups exist which are principally concerned with the skill shown in the task of playing chess, perhaps the most significant such organization is that of FIDE, the Federation Internationale des Eches, sometimes also referred to by English-speaking people as the World Chess Federation. Existing on an international basis, it exists for the sake of providing an organized and systematic mode of contact between people who like to play chess and have attained a high degree of skill in doing so, as well as giving certification or organizational frameworks to many of the well-known competitions at which people play chess at a highly competitive level.</p>
<p>The Federation Internationale des Eches was presaged in the course of the progress of the European enthusiasm for playing chess by other attempts to form some kind of overarching institutional framework for people who liked to play chess. Though such ideas had been in wide currency in chess circles, the widespread calamities and disruptions caused by the outbreak of the First World War in Europe meant that leisure activities like playing chess were sidelined in lieu of nationalistic and humanitarian concerns until later. The formation of the group was finally put into place through the initiative of a Russian who had attained widespread skill for his ability to play chess and put in a push for the Federation Internationale des Eches&#8217; formation during the time when the Eighth Sports Olympics were being held. In this original form, however, the Federation Internationale des Eches was not a major player in the world of associations for games but was organized along the lines of a union for people who enjoyed playing chess. At this point it did not require or receive much in the way of funding or of attention from the press. Rather, it gradually attained importance among people who liked to play chess as more than just a casual activity, in part by becoming the deciding body in the process of giving out awards for the recognition of various people as the world&#8217;s best at playing chess, which was an organization which some celebrity chess players wanted to be in existence. Today, the attention which the Federation Internationale des Eches is accorded by the world&#8217;s games community has meant that it enjoys the official recognition of the International Olympics Committee. In this sense, the Federation Internationale des Eches is known for organizing the World Chess Championship and the Chess Olympiad, and setting rules for playing chess.</p>
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		<title>Play Chess Online</title>
		<link>http://www.b4g4.com/play-chess-online.html</link>
		<comments>http://www.b4g4.com/play-chess-online.html#comments</comments>
		<pubDate>Wed, 05 May 2010 04:36:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Play Chess]]></category>
		<category><![CDATA[Chess Online]]></category>
		<category><![CDATA[online chess]]></category>

		<guid isPermaLink="false">http://b4g4.com/?p=9</guid>
		<description><![CDATA[Today many Internet users enjoy the ready availability through a basic web browser and search engine of the capability of being able to play chess online. For quite a few people online chess constitutes an important component of their digital signature. Interest in the technology and services that would allow people to play chess online [...]]]></description>
			<content:encoded><![CDATA[<p>Today many Internet users enjoy the ready availability through a basic web browser and search engine of the capability of being able to play chess online. For quite a few people online chess constitutes an important component of their digital signature. Interest in the technology and services that would allow people to play chess online has been a subject of interest for much of the modern era of Internet technology, from the earlier point at which the widespread availability of general online services had yet to be achieved in regard to consumers in the market for efficient and affordable devices, to the period during the 1990s during which the use of the technology rapidly expanded, with a corresponding rise in the playing of online chess. It has often been remarked upon that in the various stages of the process through which software and hardware developers worked on the development of the concept of connected computer networks, the idea of creating the capability to play chess online was often raised, perhaps in regard to a particularly marked strain of popularity for this game among the kind of people who are also geared by temperament and skill for the tasks involved in working on Internet services. Even before the creation in the real world of the primitive forms of computer technology that would allow for, among other things, online chess, the basic concept of being able to play chess online was raised by people involved in laying the theoretical foundations for the practical work that would later come. </p>
<p>In regards to the question of why online chess holds such apparent appeal for the developers of sophisticated computer technology, it can be speculated in a general manner that perhaps the same qualities that are often exhibited by the accomplished programmer, such as high levels of pre-planning and an affinity for the strategies involved in problem-solving, are also those that can lead to high success when you play chess online or off. Like the basic concepts of computing and Internet capabilities themselves, the intellectual groundwork for online chess came long before the tools for actually implementing such proposals were at all available. The notable instance of this can be found occurring in 1950, through the efforts of the innovative and important electronics engineer and mathematician Claude Shannon, who had previously published a 1948 paper generally accorded credit for being the cornerstone of the field now known as information theory. In his 1950 paper, which he entitled &#8220;Programming a Computer for Playing Chess,&#8221; he predicted that two basic approaches would be taken in the world of software toward the question of how to enable the capacity to play chess online or against a computer. These two approaches he divided between &#8220;A&#8221; and &#8220;B,&#8221; giving his preference to &#8220;B.&#8221; &#8220;Type A&#8221; was founded on a &#8220;minimax&#8221; algorithm that considered every possible move that could be taken, whereas &#8220;B,&#8221; now indeed the dominant model for online chess, which cut back on the moves considered for each turn.</p>
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		<title>Game of Chess</title>
		<link>http://www.b4g4.com/game-of-chess.html</link>
		<comments>http://www.b4g4.com/game-of-chess.html#comments</comments>
		<pubDate>Wed, 05 May 2010 04:21:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Chess Games]]></category>
		<category><![CDATA[Chess]]></category>
		<category><![CDATA[game of chess]]></category>

		<guid isPermaLink="false">http://b4g4.com/?p=6</guid>
		<description><![CDATA[The game of chess has long reigned over the various board games available for play. Where other games might be more specifically located in individual countries, ethnic groups or cultures, chess has enjoyed an unusually diverse and widespread dissemination, being accorded respect in various places which are otherwise hugely different from each other. One can [...]]]></description>
			<content:encoded><![CDATA[<p>The game of chess has long reigned over the various board games available for play. Where other games might be more specifically located in individual countries, ethnic groups or cultures, chess has enjoyed an unusually diverse and widespread dissemination, being accorded respect in various places which are otherwise hugely different from each other. One can study the cultural effect which playing the game of chess has exercised on cultures throughout the world from a variety of perspectives, but one aspect of this subject that may prove particularly interesting for students and players of chess is the subject of how it underwent a gradual evolution from very early forms of the game to modern day styles. In the course of this process, different versions of the game of chess have moved across parts of the world over long periods of history, where it has served various purposes and been interpreted in various ways by the cultures at hand. </p>
<p>It has not been clearly agreed as to where chess can be reliably considered to have begun, but it is most common among historians concerned with the question to ascribe the earliest identifiable method for playing the game of chess in the sixth century CE. The geographical location for this emergence of chess into the world&#8217;s repertoire of games is ascribed to Northwestern India, which at that time was under the control of the authority of the Gupta people. The name given to the early game of chess is &#8220;caturanga,&#8221; in Sanskrit, which is closely related to the languages of Europe, which are classed together with it as &#8220;Indo-European&#8221; languages. By people who know how to speak Sanskrit, it is recognized that &#8220;caturanga&#8221; carries with it the meaning of &#8220;four units,&#8221; the units in question in this case being those of an army. This form of chess was thus directly inspired by the advanced and successful military tactics through which the Guptas had attained a dominant position in India at that time, and were accordingly played with pieces which represented  infantry, cavalry, elephants with riders, and chariots, which find their equivalents in the modern-day form of chess in the figures of the pawn, knight, bishop and rook. </p>
<p>At this very early point in the history of chess, the game of chess was already displaying an atypically pronounced tendency to be transmitted to the cultures of other parts of the world and there find a place in their social practices and institutions. The earliest physical artifacts to survive of a game of chess survive in the area which at that point in time was identified as Sassanid Persia, and is close to the Northwestern India area ruled by the Gupta empire. Here the game of chess came to be known by the related name &#8220;chatrang,&#8221; which is described being played in romantic epic poems written in Pahlavi. This species of chess was renamed &#8220;shatranj&#8221; in the period when Persia was conquered by the rising Muslin faith, which spread it through its domain and to its rival of Christian Europe.</p>
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